Get Your Tournament - Live Coverage
Bokkin won TourneyPlay Portland this past weekend in the Rose City, beating Sam B 3-0 in the title match.
Unfortunately, I don't have the complete stats of the match because video of Game 1 is incomplete. However, let me give you some tidbits from the rest of the finals contest.
In the final five rounds played, Bokkin out-comboed Sam B 20-7. Bokkin prevented Sam B from getting a combo in two of those five rounds. Bokkin posted a combo rate of 4.000 in the final five rounds, while Sam B was barely at 1.400. That is a whoopin.
In Game 3, it looked like things were going to get close, with Sam B taking the initial round, but once Bokkin got that perfect, I knew it was over.
Also, take note that Bokkin got the first hit and first combo in all of the final five rounds played. Sam B got a first-hit but it was a trade, where he had to play defense because Bokkin jumped in.
Video of the match, provided by Michael "Slash5150" Yu, follows the jump ...
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Unfortunately, I don't have the complete stats of the match because video of Game 1 is incomplete. However, let me give you some tidbits from the rest of the finals contest.
In the final five rounds played, Bokkin out-comboed Sam B 20-7. Bokkin prevented Sam B from getting a combo in two of those five rounds. Bokkin posted a combo rate of 4.000 in the final five rounds, while Sam B was barely at 1.400. That is a whoopin.
In Game 3, it looked like things were going to get close, with Sam B taking the initial round, but once Bokkin got that perfect, I knew it was over.
Also, take note that Bokkin got the first hit and first combo in all of the final five rounds played. Sam B got a first-hit but it was a trade, where he had to play defense because Bokkin jumped in.
Video of the match, provided by Michael "Slash5150" Yu, follows the jump ...
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There's only a couple stats you need to know regarding Eric Hal's win against Snafoo in the Toronto Fight Night Series finals. Yeah, it was a Cammy vs Dhalsim matchup, which seems to be heavily in favor of Cammy. But the way both players competed, there were other notes.
The first is the most blatant: the winner of Round 1 won every game. Hal did that three times, thus the win.
Another note: Snafoo had 29 EX meters and only used six. Yeah, he connected on all six, but he used only six. He didn't use EX meter in seven of the 10 rounds played, losing six of those seven rounds.
Snafoo's six successful EX meters: four by way of a super, the other two by anti-air yoga flame. By the way, Hal used 25 EX meters. Game.
Finally, Hal's combo rate was 1.300 per round, while Snafoo was barely at .800.
Go here for the stats of the match.
Video of the finals, with commentary by Team Spooky, follows the jump ...
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The first is the most blatant: the winner of Round 1 won every game. Hal did that three times, thus the win.
Another note: Snafoo had 29 EX meters and only used six. Yeah, he connected on all six, but he used only six. He didn't use EX meter in seven of the 10 rounds played, losing six of those seven rounds.
Snafoo's six successful EX meters: four by way of a super, the other two by anti-air yoga flame. By the way, Hal used 25 EX meters. Game.
Finally, Hal's combo rate was 1.300 per round, while Snafoo was barely at .800.
Go here for the stats of the match.
Video of the finals, with commentary by Team Spooky, follows the jump ...
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Joshua "Wolfkrone" Philpot is the champion of the Evolution Online Tournament, beating iPeru, 3-2 in the championship finals.
Wolfkrone looked like he was ready to coast to the title, going up 2-0, but iPeru won two straight games to force a deciding fifth game of the set.
The finals can be seen on the Shoryuken replay channel.
Stats of the finals can be found in our stats section.
A couple stats to note from the finals:
Wolfkrone won on match point on his fourth try. In total, he was 3 for 6 on game point. IPeru was 2 for 5.
It took iPeru five rounds before he connected on his first EX meter. Before that, he was 0 for 7 and didn't even get a block. By comparison, Wolfkrone was 8 for 11, and that helped him get a 2-0 lead. no comments
Wolfkrone looked like he was ready to coast to the title, going up 2-0, but iPeru won two straight games to force a deciding fifth game of the set.
The finals can be seen on the Shoryuken replay channel.
Stats of the finals can be found in our stats section.
A couple stats to note from the finals:
Wolfkrone won on match point on his fourth try. In total, he was 3 for 6 on game point. IPeru was 2 for 5.
It took iPeru five rounds before he connected on his first EX meter. Before that, he was 0 for 7 and didn't even get a block. By comparison, Wolfkrone was 8 for 11, and that helped him get a 2-0 lead. no comments
There was a reason I did not post an analysis of Wednesday's Starbase One-and-Done tournament finals immediately after posting the stats of it Thursday. Part of my mind wanted to consume all that happened.
And now you think to yourself, "It was only a three-game series, single elimination, Filipino Champ uses Dhalsim and wins, yeah yeah yeah." In looking closer at what happened, I wanted to think things over.
It's easy to take the stats of any sporting event and do the quick analysis. Something will stand out. But with this match? There's a few things.
Did anyone else notice how tough it was for both guys to closeout games?
How about this, when on game point, Filipino Champ was 0 for 16 when using EX, while Crizzle was a beastly 3 for 10. That's a combined 3 for 26 when on game point, a .115 percentage.
Yeah, when with a lead, it was an exercise in futility. The analyst in all of us wants to break down what did not happen instead of what should have. It's too tough to not notice that this match should have been over faster than what actually happened.
Video of the match, with commentary by iPLAYWINNER, follows the jump ...
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And now you think to yourself, "It was only a three-game series, single elimination, Filipino Champ uses Dhalsim and wins, yeah yeah yeah." In looking closer at what happened, I wanted to think things over.
It's easy to take the stats of any sporting event and do the quick analysis. Something will stand out. But with this match? There's a few things.
Did anyone else notice how tough it was for both guys to closeout games?
- Game 1: Filipino Champ took a 2-0 lead. In most cases, it's a wrap, but each game is five rounds maximum. Crizzle won the next two rounds before Filipino Champ finally won.
- Game 2: Filipino Champ again had a 2-0 lead. Crizzle battled back and this time won the game.
- Game 3: Now it was Crizzle with a 2-0 lead, and then Filipino Champ made a rally to win the game and the series.
How about this, when on game point, Filipino Champ was 0 for 16 when using EX, while Crizzle was a beastly 3 for 10. That's a combined 3 for 26 when on game point, a .115 percentage.
Yeah, when with a lead, it was an exercise in futility. The analyst in all of us wants to break down what did not happen instead of what should have. It's too tough to not notice that this match should have been over faster than what actually happened.
Video of the match, with commentary by iPLAYWINNER, follows the jump ...
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What made the Sakonoko vs. Kindevu matchup really great was that no one player seemed to break away from the other.
Stats of this match are in the stats section.
The longest streak by rounds was four, done by each player. Kindevu had a 2-0 games lead and then trailed by two games with his tournament life on the line, only to battle back and force a ninth game.
It's the first match in the Team Nagoya Street Battle X Beat By Contest that went to a ninth game.
Kindevu had a better first-combo win percentage at .750, but it was Sakonoko that had way more first-combos, 10-3. Both players had eight wins when getting the first hit.
Combo rate really comes into play once again. Sakonoko held a 2.571 per round advantage, compared to Kindevu, who was barely at 1.429. After Kindevu took a 2-0 lead, Sakonoko held a 2.529 average, and Kindevu was at 1.294. No matter how it's sliced, Sakonoko was up in Kindevu more often.
Because Sakonoko won, there's a three-way tie, and now we'll have to wait to find out how it will be decided.
Video of the match, with commentary by Team Spooky, follows the jump ...
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Stats of this match are in the stats section.
The longest streak by rounds was four, done by each player. Kindevu had a 2-0 games lead and then trailed by two games with his tournament life on the line, only to battle back and force a ninth game.
It's the first match in the Team Nagoya Street Battle X Beat By Contest that went to a ninth game.
Kindevu had a better first-combo win percentage at .750, but it was Sakonoko that had way more first-combos, 10-3. Both players had eight wins when getting the first hit.
Combo rate really comes into play once again. Sakonoko held a 2.571 per round advantage, compared to Kindevu, who was barely at 1.429. After Kindevu took a 2-0 lead, Sakonoko held a 2.529 average, and Kindevu was at 1.294. No matter how it's sliced, Sakonoko was up in Kindevu more often.
Because Sakonoko won, there's a three-way tie, and now we'll have to wait to find out how it will be decided.
Video of the match, with commentary by Team Spooky, follows the jump ...
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NYC Fab prevailed in the Tekken 6 championship at NEC XI, beating IronMonkey in the title match. I found time to finally post the stats of both sets, and you can head to the stats section to check them out.
Perhaps the most amazing stat is that IronMonkey, in the two finals sets combined, posted a juggle combo rate of .968 compared to NYC Fab, who was at .548. And yet, he managed to win only one of seven games. In the first finals, IronMonkey's juggle combo rate was 1.307, which in every other world in this universe means an ass-kicking. But somehow, NYC Fab escaped with a 3-0 win and a reset.
Video of the match, provided by Team Spooky, follows the jump ...
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Perhaps the most amazing stat is that IronMonkey, in the two finals sets combined, posted a juggle combo rate of .968 compared to NYC Fab, who was at .548. And yet, he managed to win only one of seven games. In the first finals, IronMonkey's juggle combo rate was 1.307, which in every other world in this universe means an ass-kicking. But somehow, NYC Fab escaped with a 3-0 win and a reset.
Video of the match, provided by Team Spooky, follows the jump ...
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After a day of tournament play, the final 16 players in the Evolution Online Tournament have been determined. According to Shoryuken, they are as follows:
Bracket 1 - Air
Bracket 2 - IIPeru
Bracket 3 - CrizzNation
Bracket 4 - Edma
Bracket 5 - CaliPower
Bracket 6 - Showst0pper
Bracket 7 - Vangief
Bracket 8 - jrgutier
Barcket 9 - scottosohotto
Bracket 10 - Davero
Bracket 11 - Wolfkrone
Bracket 12 - iPerfectLegend
Bracket 13 - Macumazahn
Bracket 14 - adamvongs99
Bracket 15 - Endl3ssrampage
Bracket 16 - immortalbmw
The final 16 players are scheduled to compete Dec. 18 to see which player will earn a free trip to the 2011 Evolution Grand Finals.
Out of the 16 finalists, seven players went 4-0, the other nine went 5-0 to earn a spot in the finals bracket. no comments
Bracket 1 - Air
Bracket 2 - IIPeru
Bracket 3 - CrizzNation
Bracket 4 - Edma
Bracket 5 - CaliPower
Bracket 6 - Showst0pper
Bracket 7 - Vangief
Bracket 8 - jrgutier
Barcket 9 - scottosohotto
Bracket 10 - Davero
Bracket 11 - Wolfkrone
Bracket 12 - iPerfectLegend
Bracket 13 - Macumazahn
Bracket 14 - adamvongs99
Bracket 15 - Endl3ssrampage
Bracket 16 - immortalbmw
The final 16 players are scheduled to compete Dec. 18 to see which player will earn a free trip to the 2011 Evolution Grand Finals.
Out of the 16 finalists, seven players went 4-0, the other nine went 5-0 to earn a spot in the finals bracket. no comments
The 11th Northeastern Championship main event title went to Justin Wong this past weekend, as he outlasted the upstart Wolfkrone in five games. I don't know why it seemed like a rout after Justin picked Rufus in Game 2, but it felt that way. It clearly wasn't the case; the two guys went to the final round in the fifth game before things were decided.Stats of the match are in the stats section.
I could mention combo rate this time, but on the surface it might seem like a push: Justin was at 1.923 per round, and Wolfkrone was at 1.462. However, after Justin switched to Rufus, it was Justin at 2.000 per round and Wolfkrone at 1.364. In a way, that split statistic is telling; it showed that Justin was able to get openings on Wolfkrone using Cammy, where he wasn't able to get it using Rufus.
Here is the most eye-opening statistic from this final match: Justin never had to come back to win a round. Usually, most players will have one or two comebacks per title match, and it's usually dramatic or match-defining. That wasn't the case with Justin. He didn't need to come back. He held a late lead in nine of the 13 rounds played. Wolfkrone came back to win two of those rounds; one round helped him win Game 1, the other kept him alive in Game 5.
I guess that's where I get my rout feeling from, because Justin had a late lead for nearly the entire time played. And I think that shows how much control he truly had over Wolfkrone.
Justin won four of the five Round 1s played. In that, his combo rate was 2.400 per round. By comparison, Wolfkrone was at 1.400 per round.
Video of the match, provided by Team Spooky, follows the jump ...
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That will be the last time I get excited to see Dee Jay in a championship match. OK, maybe not, but it was fun to see someone try him out in the most pressure-packed moment possible. Doctor Doom couldn't finish the deal with Dee Jay, losing to The Hound in the finals of Inferno 15 this past weekend.
Stats of the match are in the stats section.
This was a very convincing match statistically, and the Hound posted numbers in every category possible. The Hound used 17 of his 18 EX meters, connecting on eight of them. He posted two comebacks, and won three rounds where he had the first hit or combo.
Combo rate was another telling point of the quick match. The Hound's combo rate was 3.800 per round compared to Doctor Doom, who was at 1.600. In the second game, The Hound's combo rate was 4.333 per round. That, my friends, is called doing work.
Video of the title match, with coverage from StreetFighterIE follows the jump ...
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Stats of the match are in the stats section.
This was a very convincing match statistically, and the Hound posted numbers in every category possible. The Hound used 17 of his 18 EX meters, connecting on eight of them. He posted two comebacks, and won three rounds where he had the first hit or combo.
Combo rate was another telling point of the quick match. The Hound's combo rate was 3.800 per round compared to Doctor Doom, who was at 1.600. In the second game, The Hound's combo rate was 4.333 per round. That, my friends, is called doing work.
Video of the title match, with coverage from StreetFighterIE follows the jump ...
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Ricky Ortiz prevailed over Ryan "Filipino Champ" Ramirez, 3-1 to win Hadocon on Saturday. Some of these stats might be a little bit deceiving, as Filipino Champ had way more EX meters and got more combined first-hits and first-combos than Ricky, 13-10.
As for those EX meters, Filipino Champ held a 47-38 advantage and nearly used twice as many, 33-18. I start to weigh how much of this (to be honest) lopsidedness is based on Filipino Champ using Seth and Ricky being the great player that he is. Filipino Champ held a lead at the halfway mark of a round seven times and lose three of them. He also never won two rounds in a row.
Stats of the match can be found in the stats section.
This might be the most telling stat: In the 11 rounds played, Filipino Champ had a combo rate of 3.000 per round. Compare that to Ricky, who was at 2.364. Anyone at or near 3.000 means he or she is probably destroying their opponent like no other. In this case, it showed how much Filipino Champ needed to do just to keep pace with Ricky.
Take out the four rounds Filipino Champ won, and the combo rate for both guys was even at 2.429 per round. When Filipino Champ dominated a round, he dominated. But Ricky played enough defense to stop him.
One final note, Ricky was 3 for 4 on game point, Filipino Champ was 1 for 4.
Video of the match, with commentary by iPLAYWINNER, follows the jump ...
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