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LONG BEACH - Last week, Royalflush posted on the Capcom Unity blog about the scene he loves a lot -- Tatsunoko vs Capcom. I thought it was a friendly call to other communities and spectators not to give up on them, that the game is exciting and competitive.

Seems appropriate. Mention a current fighting game right now and one of two probably come up before Tatsunoko vs Capcom. I have seen these guys at various events throughout SoCal over the past few months. Action is fast-paced. Matches are intense. Comebacks are crazy. The spectators hang on every character switch, assist and combo.

From what I've seen in tournament play, Tatsunoko vs Capcom is good. A lot of the matches have been close and there have been some amazing comebacks and close calls. The K Blade vs Phampy match is a great example; K Blade made two insane comebacks to beat Phampy and win the title (I'll post the video late tonight or tomorrow).

Royalflush wants people to understand that we all can't be focused on one game.

While being good at SSFIV can build a great foundation for playing a multitude of other 2-D fighting games at a competitive level, it's not always that appealing to players who look for something else in their fighters. SSFIV can be quite demanding in terms of dexterity and execution, but it really rewards those who are spot on with both of those, while those who can't keep up with the higher-level players just get left behind. TvC may seem very basic at first, but as you continue to understand the game mechanics, the same elements of dexterity and execution are easier to achieve and heightened levels of these truly make for a skilled player.

On Saturday, I asked Royalflush about his commentary and the future of the competitive scene. What's hurting the competitive scene? Is Evolution 2010 the end-all or the beginning?

You can listen to the interview below.

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