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Here's a guide of the statistics that we mention here on Get Your Tournament, whether it's on the box scores or in the commentaries.

I'll be updating this entry as we find more statistics to go through. I think a lot of this might be self-explanatory but since nothing is guaranteed, I'll talk about them all.

In the box scores, most of these stats are posted twice. Unless otherwise noted, the first series is for offense, the second is for defense.

Basic statistic notes:

  • RW: Rounds won
  • RP: Rounds played
  • Ratio: Plus-minus of rounds won compared to opponent's rounds won.
  • FHW: First-hit round wins
  • FHA: First hits total, regardless of win or loss
  • FCW: First-combo round wins
  • FCA: First combos total, regardless of win or loss
  • EX: Total EX meters acquired
  • EXC: EX's connected on an opponent*
  • EXB: EX's blocked.
  • EXE: EX's that don't hit or get blocked.
  • +50W: Wins when over 50 percent health remaining
  • +50L: Losses when the opponent is at over 50 percent health remaining
  • -50W: Wins when under 50 percent health remaining
  • -50L: Losses when the opponent is under 50 percent health remaining
  • -50CB: Comebacks when at 50 percent health remaining and trailing
  • -50BL: Blown leads when at 50 percent health remaining and leading
  • -25CB: Comebacks when at 25 percent health remaining and trailing**
  • -25BL: Blown leads when at 25 percent health remaining and leading
  • SA: Start average. The average amount to start a round for whatever statistic mentioned (likely EX meters)
  • Time: Average time in a round. This is time spent, not time remaining.
  • JC: Juggling combos. For Tekken 6, this is how many times a player does a juggling combo.
  • WC: Wall combos. For Tekken 6, this is how many times a player does a wall combo. A juggling combo finished at the wall will be listed as a juggling combo.
  • Juggle Combo Rate: For Tekken 6, this is how many times per round a player does a juggling combo.
  • Wall Combo Rate: For Tekken 6, this is how many times per round a player does a wall combo.

Any stat with O before it (ie: OFH, OFHW), means Opponent.

*-- Regarding EX connection:

If at any point an EX move hits an opponent, it counts as a connection. Example, if 1 of 2 fireballs hit the opponent, or if the final part of an EX move hits an opponent, that counts as a connection.

If the EX is blocked to start but the opponent gets enough damage to win the round, it counts as an EX connection.

In most cases, the final move of an EX will likely determine the statistic. Example, Dhalsim throws an EX fireball. If Ryu throws a regular fireball counter and then blocks the remaining Dhalsim fireball, it will be registered as an EX block.

**-- The -25CB statistic is referred to as the official "comeback" statistic.