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"Whatthefat" on Team Liquid's forums posted a hefty analysis, breaking down economic management between different skill levels in Starcraft II. It's a long read but well worth it. I found it interesting because it allows me, a noob still learning the game, to understand why players act the way they do and what to look for at certain parts of a match.

Go here for the full breakdown.
Like others in the community, I am fascinated by many of the questions pertaining to macro and overall skill. Is there a significant difference between Grandmaster and Master level players in how consistently they make workers? What about Bronze and Silver level players? Grandmaster level players are presumably better at spending their money than other players, but how much better are they than Diamond level players, and how do Diamond level players compare to Bronze level players? Finally, how does income relate to unspent resources exactly, and is it possible to define some sort of approximate measure of macro skill to assess self-improvement?
Graphic by Team Liquid.