- Error

Today's Stats Series podcast is about the Rise of the Web Warrior round robin and eventual tiebreaker. As I had mentioned last week, the closeout rate in the four finals matches was above .900.
Were there similar results in the round robin on Saturday? No, and it wasn't even close. I talk about that on the podcast.
no comments
MikeHAZE is one of the more well-spoken people in the Smash community, and he helped me out for a few months when this site was mostly focused on Melee and then Brawl. He openly questions the legitimacy of Meta Knight being banned.
It is a video well worth watching, because it opens up a few questions about whether it should have happened.
Video follows the jump ...
no comments
It is a video well worth watching, because it opens up a few questions about whether it should have happened.
Video follows the jump ...
no comments
The Smashboards committee that has created the Unity Ruleset has voted unanimously to ban Meta Knight from all tournaments that use the ruleset.
In an unprecedented move (yeah, I mean it is, we're taking away a character here), Meta Knight will not be allowed in any tournaments that use the Unity Ruleset beginning early next year. The Unity Ruleset has been one of the most-used rulesets in the Brawl community this year, but I don't know if that will be the case once this move is put in.
Wow.
And I thought Friday was going to be a ho-hum day.
Anyway, here's info from AlphaZealot on Smashboards:
Meta Knight will be officially banned on January 9th, 2012. Until that date, Meta Knight will be optionally banned in Unity Ruleset 2.0.no comments
The Unity Ruleset Committee has come to a majority agreement to ban Meta Knight by a vote of 14-0 with 1 abstaining. In order too ease into this decision and respect the largest Smash tournament on the horizon, the ban will be optional until after Apex 2012. Therefore, on January 9th, it will no longer be optional and all Unity Ruleset events will be Meta Knight banned. Until that time, users may use the Unity Ruleset 2.0 in either form: Meta Knight Banned or Meta Knight Allowed.
This was not a decision made lightly. This is a topic that has dominated the community for many years and far to long. The URC has taken into account many things, among them: community polls on Smashboards and AllisBrawl over the last 2 years, discussions with some of the top players and minds in the community, and most of all, user created data/charts that have kept tabs on the prevalence of Meta Knight at the over 500 tournaments held yearly. It is important to note that each member of the URC who voted had their own reasons, so any number of factors may have influenced their decision. We hope this will begin a new era in the Brawl community, and while we are sure this decision will cause controversy and discussion, we also feel it will ultimately be for the best for the community in the coming years.
Please note: This ban effects tournaments in the US and Canada - as that is the scope of the Unity Ruleset Committee. In addition, this ban is for both Singles and Doubles play.
I wanted to take this moment to let you all know that I've posted the finals of the last two Starbase championship matches, and they're now available on the Fighting Game Stats database.
There are now two consecutive months worth of Starbase championship stats on the database, that's longer than any tournament series I have.
Also, the last four finals, when it comes to combos, still doesn't match what OnlineTony did at Wednesday Night Fights. OnlineTony had 244 combos, while the players in the last four Starbase finals combined for 159 combos.
Another tidbit: the player who finished with more combos has lost the last two championships.
Today's Stats Series podcast follows the jump ...
no comments
On the latest Stats Series podcast, I mentioned how OnlineTony (pictured, right) dominated in combos as he won all four championships in the Wednesday Night Fights Arcade Edition first season.
But how does his 244 combos in four matches compare to others? I took a random look at several tournament series just to see.
Keep in mind that the numbers of the other tournament are for multiple players, and OnlineTony is just one man putting up 244 combos.
- The final four matches at Evolution 2011: 116 combos (128 less)
- The last four Guard Crush finals: 227 combos (17 less)
- The four Rise of the Web Warrior finals: 100 combos (144 less)
- Summer Jam top four: 123 combos (121 less)
- Shadowloo Showdown top four: 135 combos (109 less)
Today's Stats Series podcast (79) is about OnlineTony's big number in the Wednesday Night Fights Arcade Edition finals. It's fairly amazing. I'll have more about this later today.If you want to see the stats from last night's match, it's available on the Fighting Game Stats database.
no comments
Today's Stats Series (78) podcast is about the four finals matches played in the Rise of the Web Warrior tournament series. There's something interesting to note about how well these guys have defended a lead late in a round.Stats of all four matches are now available on the Fighting Game Stats database.
no comments

The Final Four for the Rise of the Web Warrior series has been determined:
Perfect Legend
SHGLBMX
Far Beyond Death
Beat Ya Kold
These four players will compete in a round robin tournament Saturday at noon PT to determine who will continue on to LA Riots. Saturday's matches can be seen on Beyond Gaming's TwitchTV portal.
If you want to see stats of the matches (the fourth match will be posted later tonight), head to the dedicated page on the Fighting Game Stats database. no comments

Today's Stats Series podcast is about a few more stats and notes regarding the Wolfkrone vs. Dieminion history. I found a couple more notable stats so I thought I'd share them here.
no comments
Wolfkrone and Dieminion played twice during the 12th Toronto Fighting Game Championships last night. In my database, I had three previous encounters featuring the two guys, and all have been late in a tournament. So I decided to do a quick comparison of the before-and-Sunday.no comments





