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Written by Glenn | 08 August 2011

This is just a quick heads up that I posted a couple championship matches from some recent Super Battle Opera qualifying tournaments.

You can check them out on the Fighting Game Stats database under the metatag.

In the interim, congrats to Long Island Joe, Dieminion, Fuudo and Itabashi for qualifying. Good luck next month! no comments

Written by Glenn | 06 August 2011

I wrote down every character used in the Top 32 of the Marvel vs. Capcom 3 tournament at Evolution 2011. The chart you will see shows how many times a character was used by players. There were 47 matches in the Top 32, this includes the two finals matches.

And the winner is ...

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Written by Glenn | 05 August 2011

In light of my stats regarding Phoenix, I received a commentary from Alex Thornton, a member of Always Godlike, one of the new fighting game teams emerging in the community (CORRECTION: He's not a member of Always Godlike, but Always Godlike really is one of the emerging teams; I was thrown off by his Twitter, which had AG on the front). He defends the use of Phoenix and credits Jay "Viscant" Snyder for being amazing in the Marvel vs. Capcom 3 tournament at Evolution 2011.

The title of his commentary was "Viscant is Broken." You can read it after the jump ...

 

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Written by Glenn | 05 August 2011

Stats of all the Top 8 matches from the Super Street Fighter IV tournament are now available on the Fighting Game Stats database.

In this, you'll be able to check out individual numbers from the matches, as well as cumulative numbers and percentages. 

I put all of these numbers in this manner so you all could see how someone did as a whole and compared to others. As I have mentioned a few times in the past, Super Street Fighter IV players tend to play to their numbers at a consistent rate, and they rarely change up. For example, Latif was at 1.4 combos per round during the Top 8 at the Super Battle Opera qualifying tournament. In the Top 8 at Evolution 2011, he averaged 1.5 combos per round.

When you check out the percentages, you'll get to see how they stack in terms of the averages among the Top 8. As another example, the average closeout rate was .853. You'll be able to see right away, when you sort the chart, whether someone was above or below that number. 
 
Here's a link to the match stats.

Here's a link to the charts.  no comments

Written by Glenn | 04 August 2011

One of the many side tournaments at Evolution 2011 was a Super Turbo tournament, and a lot of well-known players competed for the title.

The tournament came down to Damdai's T-Hawk and Daigo Umehara's Boxer. Video of the match, courtesy of Fuddulous, follows the jump ...

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Written by Glenn | 02 August 2011

Prior to this past weekend, only one fighting game player had trended worldwide on Twitter — Daigo Umehara after he won the Super Street Fighter IV tournament at Evolution 2010.

This year was much different. Several players trended. I asked publically whether it'd be a bigger surprise that nobody trended or more than one player trended. The general consensus was that it'd be a bigger surprise if more than one player was on the board.

Well, it happened. Here's some screencaps from Twitter showing the players that were trending.

Hit the jump for the pictures ...

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Written by Glenn | 02 August 2011

Being sick has its disadvantages. For me, I start thinking of psychotic stats that might piss a lot more people off than normal.

If you're on the Phoenix-needs-to-be-banned train, here you go. Take it for what you will. I pulled stats from the Marvel vs. Capcom 3 Top 8 at Evolution 2011 in regard to first eliminations. How successful are players when they lose their first character?

Maybe I'll find time when I feel better to elaborate more on this.

From the Top 8 at Evolution, these are the numbers.
  • Players that lost their first character: 10 for 29 (.345)
  • Phoenix-based teams that lost their first character: 8 for 15 (.533)
  • Phoenix-based teams that lost Phoenix first: 0 for 5 (.000)
  • Phoenix-based teams that got the first knockout: 4 for 5 (.800)
By looking at it, getting the first elimination meant a 2-to-1 advantage to winning the game statistically, and that's pretty much what I figured it would look like. However, by having Phoenix, there was only a marginal advantage after getting the first elimination. (UPDATE: I hate being sick. What I meant to say was, getting the first elimination against a Phoenix-based team gave you almost no advantage).

The obvious kicker is that players who eliminated Phoenix first won every time.

Jean!  no comments

Written by Glenn | 01 August 2011

I want to say a lot about the weekend, but I'll just say what I said on Twitter:

"Wherever you are tonight, whether you watched Major League Gaming, Evolution 2011 or GSL, celebrate the fact that many people like you love competitive gaming! "
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Written by Glenn | 27 July 2011

Louis aka Offcast will be one of several people bringing you the action live from Evolution 2011 this week. He's been a main cog in the broadcasts at Wednesday Night Fights this year as well. He took a couple moments earlier in the week to talk about broadcasting this weekend's big bonanza.

GLENN: How excited are you to broadcast Evolution?

LOUIS: I'm very excited, especially with the home announcement. Evo has been kind of a spectator event for me the past two years, so it feel great to actually contribute to the event.

GLENN: Was this something you had even thought would be a reality when you started broadcasting?

LOUIS: It was definitely a goal, but not something that I envisioned would happen in 6 months. When I started casting, I figured it would take me 6 months to develop a stable stream and event, then 1.5 to 2 years for top streamers/players to notice the quality/production of my streams.  Doing WNF after 1 month of broadcasting put me on the fast track.

GLENN: When you were asked to help out, how long did it take you to think about it, or did you say "Yes" right away?

LOUIS: I said yes right away, but then hesitated afterwards. I used up a lot of my PTO and surplus cash doing UFGT and Revelations so I did not think I would have the resources to properly support Evo. After I figured that it may be a one-time opportunity and that I would work with Finest KO, I confirmed my involvement.

GLENN: What's going to be the challenge for you either before or during the event?

LOUIS: I think the biggest challenge will be dealing with the pace of the smaller pools.  In the other majors I have done the pools were large and easy to manage, but I feel these small quick pools will keep me on my toes.

GLENN: Any surprises during the broadcast, or will it be a straight up broadcast of the tournaments?  

LOUIS: I know I'm known for including "random" or "trolling" elements on my broadcasts, but the truth is that this is Evo.  This is the time to show off our community and present it to the world.  A "straight up" broadcast may sound boring, but to me it means you have a director who knows how to frame and cut to shots that create drama and tension.  The goal is to present the intensity of the competition.  Any surprises will come from the players and matches.

GLENN: Any picks for the tournaments at Evo? Who do you think will win or shock people?

LOUIS: Since our games are Mortal Kombat, Tekken 6 and BlazBlue, I feel ...
  • MK: Chris G
  • T6: Bronson Tran
  • BB: Tokido

I feel a lot of upsets in our cast will happen in MK. I feel Sektroll from SoCal will upset a lot of people unfamiliar with the matchup and on that note I feel a lot of SoCal Tekken players will upset the favorites in MK.  That community has really adopted the game and attempted to master it.

 


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Written by Glenn | 27 July 2011

My favorite version of the Brawl theme is the choir version, even though I have no idea what they're saying.

The Video Game Music Choir held its spring 2011 concert and did the theme live. This is amazing. Credit goes to Adande "sWooZie" Thorne for finding this.

Video follows the jump ...

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