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Written by Glenn | 08 September 2011

If you get outcomboed in a round, you have less than a 10 percent chance of winning.

Aquasilk defied the odds in the finals of Guard Crush 23, and I talked about it on today's Stats Series podcast.

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Written by Glenn | 07 September 2011

Last night during Cross Counter Live, Ace Kombat and Perfect Legend did battle to see who would advance in the LA Riots tournament series. I charted the match and talked about it in today's Stats Series podcast.

Podcast follows the jump.

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Written by Glenn | 06 September 2011

Dieminion gets out-comboed 16-4 by Marlin Pie in the winners bracket semifinals at SummerJam 5.

The end result? Dieminion wins. Wow. There was a part of me that was thinking Dieminion would only get one combo the whole match. But he happened to get three more.

Here's how it went:

Round Winner Marlin Pie
combos
Dieminion
combos
1-1 Dieminion 3 0
1-2 Marlin Pie 6 1
1-3 Dieminion 3 0
2-1 Dieminion 4 2
2-2 Dieminion 0 1

Dieminion actually got a round in where he out-comboed Marlin Pie, a rarity.

Video from the match, provided by Team Spooky, is after the jump.

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Written by Glenn | 06 September 2011

Today's Stats Series podcast is a refresher for those who are just learning about the stats that I put together in Super Street Fighter IV. I like to do this every once in a while because I know more people are finding out about the stats in fighting games.

You can check it out after the jump ...

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Written by Glenn | 06 September 2011

ie_battlegrounds

The IE Battlegrounds tournament series is two rounds in, and the matches have been really exciting. I've posted the stats of the championship matches over at the Fighting Game Stats database, so be sure to check it out.

Demontium and The Zip Piggy were involved in the finals of the second ranbat, and you can check out the video following the jump.

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Written by Glenn | 06 September 2011

ign_pro_league
Statisticians, I believe, are born out of curiosity. In trying to figure out what kind of stats I would be doing in Starcraft II, I was looking at what wasn't being done and what I was curious to know. After watching a few rounds of play, there were a couple things that came to mind, one which I'll share here.

Perhaps the first thing I wanted to know after seeing all of these matches was how successful players are when getting attacked on their base. I partially did this for the finals of MLG Raleigh, but I really put this to the test during the IGN Pro League Season 2 finals between White-Ra and Nerchio. Here's how it broke down:
  • First-attacks: Nerchio 4, White-Ra 0
  • Total attacks: Nerchio 12, White-Ra 9
The match broke down like this:

Round Winner White-Ra
Attacks 
Nerchio
Attacks 
1 White-Ra 2 1
2 White-Ra 2 1
3 Nerchio 3 5
4 White-Ra 2 5

Nerchio seemed to turn it up in the final two games, especially the final one where he seemed to have sold the house in order to stay alive in the tournament. However, White-Ra was able to hold down the attacks, and the announcers believed White-Ra could have held back even more attacks by Nerchio in the final game if needed.

So is total attacks a great indicator of success? This is only the second match I've ever charted, so I'm not sure. It could be like combo rate in fighting games, where it is a great indicator of success (if you're out-comboed in a round, you have less than a 9 percent chance of winning). As I chart more matches, I'll be able to see how great of an indicator it is.

At MLG Raleigh, the player who had the most attacks won every round. Overall, Bomber posted 11 attacks, and Coca had 13, but for Coca, eight attacks came in the first game, which he won. Bomber also had the first attack in every game in that championship match.

As I try to figure out what will be in my database, I'm sure I'll be keeping total attacks as part of my stat tracking. I have a couple other numbers from the IPL Season 2 final, and hopefully I'll get a chance to share them soon.

In the meantime, feel free to tell me what kind of stats you'd like to see me track. I'm still learning the game, and I'll take into consideration all kinds of suggestions.
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Written by Glenn | 01 September 2011

In light of Hoodaman and Filipino Champ facing off in the finals of the latest Super Street Fighter IV tournament at Starbase Arcade, I decided to break down their efforts in today's Stats Series podcast.

Check it out after the jump ...

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Written by Glenn | 25 August 2011

honda_ssf4Hoodaman has reached the finals of the past two Super Street Fighter IV tournaments at Starbase Arcade, and I noticed something immediately while watching the three championship matches (two with Filipino Champ, one with El Cuban Loco). Hoodaman really likes using EX meter once he gets it.

I can't remember too many players that use EX meter the moment he or she gets it the way Hoodaman does. He's a much different player in different EX situations.

I mentioned a lot of this on today's Stats Series podcast, but I wanted to show it to you here as well.

Numbers after the jump ...

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Written by Glenn | 24 August 2011

In light of today's Stats Series podcast where I talk about combo rate, I was curious about the Top 8 at Evolution 2011. What would the players' combo rate be if we took out every round they did not get a combo. Players tend to act differently when they get a combo as opposed to when they don't.

And the winner is ...

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Written by Glenn | 24 August 2011

supervsbattleicon 

Just wanted to make a quick post that stats for several championships at Super vs. Battle are now available on the Fighting Game Stats database.

Click here to see the match stats of the championships. no comments