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Written by Glenn | 27 January 2012

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I've started a post where you can see all of the total stats from the Big Two's UMvC3 tournaments. You can check it out here. The goal is to make the statistics more accessible for those who follow the tournament series. 

Currently, the Nos. 10 and 11 stats are there, and I'll be going back and adding more (I can't find my stats of the other nine tourneys. Note to self: Do not clean messy office ever again). 

On a related note, this past Wednesday, during the Top 8 streamed matches, Game 1 winners went 8-0. Going back to the last four weeks, Game 1 winners are 26-6. That's an 81.3 percent winning percentage.

I was told last week by a couple of sports statisticians that initial statistics like the ones I do shouldn't be heavily relied upon. I'm guessing it's because of the percentage of the match that remains. It's hard for me to take my eyes off of this statistic. 

Perhaps this will change on Saturday for Curleh Mustache #2 or next week when Wednesday Night Fights resumes. When I see how often Game 1 winners prevail, I get worried and I don't know why.  no comments

Written by Glenn | 27 January 2012

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The stats for the Ultimate Marvel vs. Capcom 3 tournament at Big Two. These are only for the Top 8 or later matches that are streamed. This page will be updated as I'm able to record more stats of the tournament.

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Written by Glenn | 18 January 2012

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Wednesday Night Fights is now part of the Road to Evolution! This is great news for the Southern California players that had just one of the 17 circuit events scheduled to take place in their area until today's announcement.

According to the guys at Level|Up and Shoryuken, the season champions (or Top 8, it's stated in different places, but at the very least the champions) for Super Street Fighter IV and Ultimate Marvel vs. Capcom 3 will all receive seeding points toward the Evolution World Finals.

There's been some whining about how this benefits the West Coast players — specifically, players from Los Angeles and Orange counties — because they'll have a lot of events to attend, thus more chances to earn a seeding point. I look at it differently. You have to do more work to get a seeding point from a Wednesday Night Fights than at one of the 17 (now 16 remaining) major tournaments. 

If an Evolution circuit event is capped at 256 players, as it seems to be the case lately, a player has to get between nine and 14 victories to win the title and the 50 seeding points at that major. 

If a Wednesday Night Fights ranbat is capped at 64 players (that's stated in their thread on Shoryuken.com), then a player must win between 7 and 12 times to win the tournament. However, that's just one ranbat. Each season is eight circuit events. Let's say a player had to win all eight tournaments to get the 50 seeding points (seven is more likely but let's do the extreme). That's 56 wins at the very least to get the 50 seeding points for ONE season. 

So, 9 wins or 56 wins? Please stop with the talk of West Coast bias.

Because this is a seeding event, I'll be tracking the stats of those that participate in this series.

UPDATE: Tom Cannon posted this in light of the discussion. After reading this, my opinions still stand about the decision.
Quick note to those who think this is somehow unfair or favoring LA.  Even with these changes, the Road to Evo schedule HEAVILY favors the EC over the WC.  Here is the breakdown of tournaments by region of the US.

Northeast: 4 in the US, plus 2 nearby tournaments in Canada
Southeast: 3
California: 2
Southwest: 1
Midwest: 3
Northwest: 1

Remember, CA covers almost the entire west coast.  Someone living in NY or NJ has *9* Road to Evo events within the same distance as the as the two CA events in San Jose and San Diego.

The reason for adding WNF to the season was to address this disparity.
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Written by Glenn | 17 January 2012

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The stats for the final four matches in the Super Street Fighter IV tournament at Apex 2012.
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Written by Glenn | 16 January 2012

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Throughout this year, you're going to hear a lot from me about a fighting game Hall of Fame. I'll talk about requirements, people, the intricacies, etc. My goal is, by the end of the year, to either see it come to life or at least see it in the works somehow. I do not want to do this alone, so I really am counting on hundreds (thousands?) of people to speak up and share their opinions and time. Email me any thoughts on how this should go at getyourtournament@yahoo.com.

Yesterday, I talked about which five players would be the first to be inducted into such a Hall of Fame. To limit the entries, I left it to North America only. And even then, there was some lengthy debate. Was five players enough? Should it be retired players? Should it be based on just performance? How much does building one or multiple communities factor in? 

In what seemed like a 2-hour discussion on Twitter about this, here's what I learned:
  • The first class has to be much more than five players. I think it should be 10. Then, a maximum five players get in every year after that. There's perhaps way too many players to limit the first class, although in the unofficial tally, the first five seem to be fairly definitive. I can think of nine players that are sure-fire entrants in the first class. 
  • There should be consideration for different forms. A couple of people mentioned separating 2-dimensional and 3-dimensional games. If that's the case, then tournament organizers, promoters and broadcasters would also have to be separated as well. The Baseball Hall of Fame does this for its players and broadcasters.
  • The Super Smash Bros. series should be included. Touchy subject among other fighting games, but there's a few worthy players that get consideration for the first class. Players like Ken Hoang, Alex "DSF" Fuentes and Joseph "Mango" Marquez would be no-brainers if there was a Smash Hall of Fame.
There was some hefty discussion on Twitter, and people chimed in with their five. Others gave a couple of players. Here's my five (in alphabetical order):

John Choi
Tomo Ohira
Alex Valle
Mike Watson
Justin Wong

There were only a couple of people that totally agreed, while many agreed with a majority of the players I mentioned. I put it all together, and here's the tally.
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Written by Glenn | 11 January 2012

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These are the total stats for players in the final four matches at the Mortal Kombat 9 tournament at Apex 2012. Explanations for each category are included next to the stats.

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Written by Glenn | 10 January 2012

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The stats for the Sunday finals of the Ultimate Marvel vs. Capcom 3 tournament at Apex 2012.

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Written by Glenn | 10 January 2012

umvc3In light of the amazing 12-0 mark during the Sunday finals of the Ultimate Marvel vs. Capcom 3 tournament at Apex 2012, I took a closer look at what was in my database. There's about 500 games played, so it's still tiny compared to my beefy Super Street Fighter IV database, but the initial results are kind of startling.

Game 1 winners ...
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Written by Glenn | 10 January 2012

weskerI just finished inputting the stats for the Top 8 of the Ultimate Marvel vs. Capcom 3 at Apex 2012, and I went to look at how players did with Wesker.

Here's the numbers:

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Written by Glenn | 09 January 2012

apex2012This is how the Evolution 2012 tournament season gets started, with a 6-0.

Dieminion was the latest to post a 6-0 victory in a championship, defeating Chris G in the finals of the Super Street Fighter IV tournament at Apex 2012. 

I have a ton of stats on Dieminion, but none that have him pulling off a 6-0 (what's interesting is that since November, he's had at least three 3-0s in a second finals after a long first championship).

So how does it compare to Justin Wong's victory over AndyOCR at NorCal Regionals 7, easily the greatest 6-0 in the history of the Street Fighter IV series? 

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